<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE Beliefs SYSTEM "Beliefs.dtd">
<Beliefs>

<Belief>
<RAPBelief isSelf="false" species="agent" >
<Hashtable Name="CapabilityBeliefH" >
<CapabilityBelief name="Search" load="95" isDynamic="false"  Key="Search">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:Search"></id>
</CapabilityBelief>
<CapabilityBelief name="RoleAllocation" load="0" isDynamic="false"  Key="RoleAllocation">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:RoleAllocation"></id>
</CapabilityBelief>
<CapabilityBelief name="FightFire" load="95" isDynamic="true"  Key="FightFire">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:FightFire"></id>
</CapabilityBelief>
</Hashtable>
<Hashtable Name="miscInfo" >
</Hashtable>
<Vector Name="roles" >
</Vector>
<id Name="FireBrigade8"></id>
</RAPBelief>
</Belief>
<Belief>
<RAPBelief isSelf="true" species="agent" >
<Hashtable Name="CapabilityBeliefH" >
<CapabilityBelief name="Search" load="95" isDynamic="false"  Key="Search">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:Search"></id>
</CapabilityBelief>
<CapabilityBelief name="RoleAllocation" load="0" isDynamic="false"  Key="RoleAllocation">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:RoleAllocation"></id>
</CapabilityBelief>
<CapabilityBelief name="FightFire" load="95" isDynamic="true"  Key="FightFire">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:FightFire"></id>
</CapabilityBelief>
</Hashtable>
<Hashtable Name="miscInfo" >
</Hashtable>
<Vector Name="roles" >
</Vector>
<id Name="FireBrigade7"></id>
</RAPBelief>
</Belief>
<Belief>
<RAPBelief isSelf="false" species="agent" >
<Hashtable Name="CapabilityBeliefH" >
<CapabilityBelief name="Search" load="95" isDynamic="false"  Key="Search">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:Search"></id>
</CapabilityBelief>
<CapabilityBelief name="RoleAllocation" load="0" isDynamic="false"  Key="RoleAllocation">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:RoleAllocation"></id>
</CapabilityBelief>
<CapabilityBelief name="FightFire" load="95" isDynamic="true"  Key="FightFire">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:FightFire"></id>
</CapabilityBelief>
</Hashtable>
<Hashtable Name="miscInfo" >
</Hashtable>
<Vector Name="roles" >
</Vector>
<id Name="FireBrigade6"></id>
</RAPBelief>
</Belief>
<Belief>
<RAPBelief isSelf="false" species="agent" >
<Hashtable Name="CapabilityBeliefH" >
<CapabilityBelief name="Search" load="95" isDynamic="false"  Key="Search">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:Search"></id>
</CapabilityBelief>
<CapabilityBelief name="RoleAllocation" load="0" isDynamic="false"  Key="RoleAllocation">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:RoleAllocation"></id>
</CapabilityBelief>
<CapabilityBelief name="FightFire" load="95" isDynamic="true"  Key="FightFire">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:FightFire"></id>
</CapabilityBelief>
</Hashtable>
<Hashtable Name="miscInfo" >
</Hashtable>
<Vector Name="roles" >
</Vector>
<id Name="FireBrigade5"></id>
</RAPBelief>
</Belief>
<Belief>
<RAPBelief isSelf="false" species="agent" >
<Hashtable Name="CapabilityBeliefH" >
<CapabilityBelief name="Search" load="95" isDynamic="false"  Key="Search">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:Search"></id>
</CapabilityBelief>
<CapabilityBelief name="RoleAllocation" load="0" isDynamic="false"  Key="RoleAllocation">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:RoleAllocation"></id>
</CapabilityBelief>
<CapabilityBelief name="FightFire" load="95" isDynamic="true"  Key="FightFire">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:FightFire"></id>
</CapabilityBelief>
</Hashtable>
<Hashtable Name="miscInfo" >
</Hashtable>
<Vector Name="roles" >
</Vector>
<id Name="FireBrigade4"></id>
</RAPBelief>
</Belief>
<Belief>
<RAPBelief isSelf="false" species="agent" >
<Hashtable Name="CapabilityBeliefH" >
<CapabilityBelief name="Search" load="95" isDynamic="false"  Key="Search">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:Search"></id>
</CapabilityBelief>
<CapabilityBelief name="RoleAllocation" load="0" isDynamic="false"  Key="RoleAllocation">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:RoleAllocation"></id>
</CapabilityBelief>
<CapabilityBelief name="FightFire" load="95" isDynamic="true"  Key="FightFire">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:FightFire"></id>
</CapabilityBelief>
</Hashtable>
<Hashtable Name="miscInfo" >
</Hashtable>
<Vector Name="roles" >
</Vector>
<id Name="FireBrigade3"></id>
</RAPBelief>
</Belief>
<Belief>
<RAPBelief isSelf="false" species="agent" >
<Hashtable Name="CapabilityBeliefH" >
<CapabilityBelief name="Search" load="95" isDynamic="false"  Key="Search">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:Search"></id>
</CapabilityBelief>
<CapabilityBelief name="RoleAllocation" load="0" isDynamic="false"  Key="RoleAllocation">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:RoleAllocation"></id>
</CapabilityBelief>
<CapabilityBelief name="FightFire" load="95" isDynamic="true"  Key="FightFire">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:FightFire"></id>
</CapabilityBelief>
</Hashtable>
<Hashtable Name="miscInfo" >
</Hashtable>
<Vector Name="roles" >
</Vector>
<id Name="FireBrigade2"></id>
</RAPBelief>
</Belief>
<Belief>
<RAPBelief isSelf="false" species="agent" >
<Hashtable Name="CapabilityBeliefH" >
<CapabilityBelief name="Search" load="95" isDynamic="false"  Key="Search">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:Search"></id>
</CapabilityBelief>
<CapabilityBelief name="RoleAllocation" load="0" isDynamic="false"  Key="RoleAllocation">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:RoleAllocation"></id>
</CapabilityBelief>
<CapabilityBelief name="FightFire" load="95" isDynamic="true"  Key="FightFire">
<Hashtable Name="specific" >
</Hashtable>
<id Name="CAP:FightFire"></id>
</CapabilityBelief>
</Hashtable>
<Hashtable Name="miscInfo" >
</Hashtable>
<Vector Name="roles" >
</Vector>
<id Name="FireBrigade1"></id>
</RAPBelief>
</Belief>
<Belief>
<TeamBelief name="TeamAll" >
<Vector Name="members" >
<NamedProxyID name="FireBrigade1" >
<id Name="FireBrigade1"></id>
</NamedProxyID>
<NamedProxyID name="FireBrigade2" >
<id Name="FireBrigade2"></id>
</NamedProxyID>
<NamedProxyID name="FireBrigade3" >
<id Name="FireBrigade3"></id>
</NamedProxyID>
<NamedProxyID name="FireBrigade4" >
<id Name="FireBrigade4"></id>
</NamedProxyID>
<NamedProxyID name="FireBrigade5" >
<id Name="FireBrigade5"></id>
</NamedProxyID>
<NamedProxyID name="FireBrigade6" >
<id Name="FireBrigade6"></id>
</NamedProxyID>
<NamedProxyID name="FireBrigade7" >
<id Name="FireBrigade7"></id>
</NamedProxyID>
<NamedProxyID name="FireBrigade8" >
<id Name="FireBrigade8"></id>
</NamedProxyID>
</Vector>
<Hashtable Name="params" >
</Hashtable>
<id Name="TeamAll"></id>
</TeamBelief>
</Belief>
<Belief>
<Associates >
<Vector Name="associates" >
<NamedProxyID name="FireBrigade5" >
<id Name="FireBrigade5"></id>
</NamedProxyID>
<NamedProxyID name="FireBrigade1" >
<id Name="FireBrigade1"></id>
</NamedProxyID>
<NamedProxyID name="FireBrigade6" >
<id Name="FireBrigade6"></id>
</NamedProxyID>
<NamedProxyID name="FireBrigade8" >
<id Name="FireBrigade8"></id>
</NamedProxyID>
<NamedProxyID name="FireBrigade8" >
<id Name="FireBrigade8"></id>
</NamedProxyID>
<NamedProxyID name="FireBrigade8" >
<id Name="FireBrigade8"></id>
</NamedProxyID>
</Vector>
<id Name="Associates"></id>
</Associates>
</Belief>
<Belief>
<TeamPlanTemplate planName="FightFire" maximumReasonableCompletionTime="-1" >
<team Name="TeamAll"></team>
<Hashtable Name="params" >
</Hashtable>
<Vector Name="preconditions" >
<Vector Name="elem0" >
<MatchCondition myString="Machinetta.DomainSpecific.DisasterSim.FirePresentBelief false" label="Location" >
<Vector Name="inputKeys" >
<String Value ="class"></String>
<String Value ="extinguished"></String>
</Vector>
<Vector Name="outputKeys" >
<String Value ="location"></String>
</Vector>
<!-- No value for id -->
</MatchCondition>
</Vector>
</Vector>
<Vector Name="postconditions" >
<Vector Name="elem0" >
<MatchCondition myString=" true" label="Location" >
<Vector Name="inputKeys" >
<String Value ="extinguished"></String>
</Vector>
<Vector Name="outputKeys" >
</Vector>
<!-- No value for id -->
</MatchCondition>
</Vector>
</Vector>
<Vector Name="roles" >
<FightFireBelief location="0" atFire="false" label="Primary" roleName="FightFire" activation="true" completed="false" constrainedWait="true" >
<!-- No value for responsibleRAP -->
<!-- No value for plan -->
<id Name="FightFire0Primary"></id>
</FightFireBelief>
<FightFireBelief location="0" atFire="false" label="Secondary" roleName="FightFire" activation="true" completed="false" constrainedWait="true" >
<!-- No value for responsibleRAP -->
<!-- No value for plan -->
<id Name="FightFire0Secondary"></id>
</FightFireBelief>
</Vector>
<Vector Name="roleConstraints" >
<ANDConstraint idNo="213758155" >
<Vector Name="roles" >
<BeliefID Name="FightFire0Primary" > </BeliefID>
<BeliefID Name="FightFire0Secondary" > </BeliefID>
</Vector>
<id Name="ANDconstraint:213758155"></id>
</ANDConstraint>
</Vector>
<Hashtable Name="conditionTable" >
<MatchCondition myString="Machinetta.DomainSpecific.DisasterSim.FirePresentBelief false" label="Location"  Key="Location">
<Vector Name="inputKeys" >
<String Value ="class"></String>
<String Value ="extinguished"></String>
</Vector>
<Vector Name="outputKeys" >
<String Value ="location"></String>
</Vector>
<!-- No value for id -->
</MatchCondition>
</Hashtable>
<id Name="Plan Template FightFire"></id>
</TeamPlanTemplate>
</Belief>

</Beliefs>


